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Modular Hex Map GrassLand for Battletech

$6.95

2 Items Included in this item:

Modular Hex Map GrassLand for Battletech
Jigsaw Base for Battletech
Base Object
All Categories Scenery Modular HexMap
Modular Hex Map GrassLand for Battletech

Item Description

A modular hex map originally designed for our Battletech games. This includes all the features needed to recreate any standard battletech map.
Some miniatures have feet that overhang their bases, even though most will fit within the forest tiles a few large minis won't. The Forest Spacer can be used to place inside the forest tile to allow the miniature to sit upright.

Tiles fit together using the Base Jigsaw pieces included, which allows pieces to be placed in to the map and change out easily. All tiles also have a 5x2mm circular magnet slot underneath that could be used to alternatively build the map onto a metal sheet base if prefered.

Please note that when laying out this map set, it will be twice the size of a regular Battletech map, it's quite large.

When designing this I wanted to be able to include the trees, rocks etc, the only way was to make each tile larger to leave a flat area in the center to place miniatures. Although this increased the size of the map, I've decided to go with looks over practicality.

This set contains:

  • 3x 1x1 grass plain tiles
  • 2x 2x2 grass plain tiles
  • 3x 1x1 hills tiles
  • 2x 2x2 hills tiles
  • 3x 1x1 rough terrain tiles
  • 2x 2x2 rough terrain
  • 3x 1x1 light forest tiles
  • 2x 2x2 light forest tiles
  • 3x 1x1 dense forest tiles
  • 2x 2x2 dense forest tiles
  • 1x 1x1 water tile
  • 1x 2x2 water tile
  • 3x 1x1 road straight
  • 3x 1x1 road curve
  • 3x 1x1 road intersection
  • 3x 1x1 road Y split left
  • 3x 1x1 road Y split right
  • 1x 1x1 road Water tile with bridge
  • 1x stackable mountain piece
  • 1x Forest spacer


Please also note water tiles don't have different depths, I would suggest to paint them different shades of blue to represent the depth.

Minimum Required Bed Size

Details

Recommended Printer Type: Fused deposition Modeling (FDM)
File Type: STL
Width Length Height
Minumum Required Bed Size: 382mm (15') 389mm (2.8') 71mm (15.3')
Scale: 6mm

Base Object Asset Files

ForestDense0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestDense0_1x1.stl
File Size: 2.15 MB

ForestDense0_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestDense0_2x2.stl
File Size: 4.67 MB

ForestDense1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestDense1_1x1.stl
File Size: 2.07 MB

ForestDense1_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestDense1_2x2.stl
File Size: 4.84 MB

ForestDense2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestDense2_1x1.stl
File Size: 2.08 MB

ForestLight0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestLight0_1x1.stl
File Size: 2.26 MB

ForestLight0_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestLight0_2x2.stl
File Size: 4.01 MB

ForestLight1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestLight1_1x1.stl
File Size: 2.28 MB

ForestLight1_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestLight1_2x2.stl
File Size: 4.28 MB

ForestLight2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestLight2_1x1.stl
File Size: 1.91 MB

ForestSpacer

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.ForestSpacer.stl
File Size: 2.61 MB

Hills0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Hills0_1x1.stl
File Size: 1001.74 KB

Hills0_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Hills0_2x2.stl
File Size: 2.06 MB

Hills1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Hills1_1x1.stl
File Size: 1019.22 KB

Hills1_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Hills1_2x2.stl
File Size: 2.01 MB

Hills2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Hills2_1x1.stl
File Size: 1.03 MB

Mountain_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Mountain_1x1.stl
File Size: 1.77 MB

Plain0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Plain0_1x1.stl
File Size: 1.05 MB

Plain0_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Plain0_2x2.stl
File Size: 2.13 MB

Plain1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Plain1_1x1.stl
File Size: 1.07 MB

Plain1_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Plain1_2x2.stl
File Size: 2.19 MB

Plain2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Plain2_1x1.stl
File Size: 1.09 MB

RoadCrossSection0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadCrossSection0_1x1.stl
File Size: 368.15 KB

RoadCrossSection1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadCrossSection1_1x1.stl
File Size: 381.14 KB

RoadCrossSection2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadCrossSection2_1x1.stl
File Size: 367.17 KB

RoadCurve0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadCurve0_1x1.stl
File Size: 682.02 KB

RoadCurve1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadCurve1_1x1.stl
File Size: 678.89 KB

RoadCurve2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadCurve2_1x1.stl
File Size: 699.59 KB

RoadStraight0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadStraight0_1x1.stl
File Size: 650.57 KB

RoadStraight1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadStraight1_1x1.stl
File Size: 650.18 KB

RoadStraight2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadStraight2_1x1.stl
File Size: 613.46 KB

RoadWaterBridge2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadWaterBridge2_1x1.stl
File Size: 541.2 KB

RoadYIntersectionLeft0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadYIntersectionLeft0_1x1.stl
File Size: 465.8 KB

RoadYIntersectionLeft1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadYIntersectionLeft1_1x1.stl
File Size: 479.18 KB

RoadYIntersectionLeft2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadYIntersectionLeft2_1x1.stl
File Size: 442.46 KB

RoadYIntersectionRight0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadYIntersectionRight0_1x1.stl
File Size: 515.51 KB

RoadYIntersectionRight1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadYIntersectionRight1_1x1.stl
File Size: 516.88 KB

RoadYIntersectionRight2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.RoadYIntersectionRight2_1x1.stl
File Size: 489.05 KB

Rough0_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Rough0_1x1.stl
File Size: 4.24 MB

Rough0_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Rough0_2x2.stl
File Size: 16.9 MB

Rough1_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Rough1_1x1.stl
File Size: 4.61 MB

Rough1_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Rough1_2x2.stl
File Size: 16.63 MB

Rough2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Rough2_1x1.stl
File Size: 4.31 MB

Water1_2x2

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Water1_2x2.stl
File Size: 1.68 MB

Water2_1x1

Asset File: Modular_Hex_Map_GrassLand_for_Battletech.BaseObject.Water2_1x1.stl
File Size: 887.68 KB

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